
Istvan Pely
His interest in video games began when his father brought home an Apple IIe; Pely enjoyed playing adventure games such as Dragon World and Wrath of Denethenor. He recalls that he "was really drawn to games as a storytelling medium, as well as an interesting challenge in the visual arts."
Pely began studying a computer science major at Loyola University Maryland. Having always been artistically inclined, he found computer science alone to be a bit too technical, while creating games was a "nice way to mesh technology and art." He instead completed a dual major at both computer and art departments. While still a student, he worked part-time as a multimedia consultant where he learned to work with many off-the-shelf packages such as 3D Studio, Photoshop, Premiere, and Director. Sacrificing his grades, with these tools he developed a Mac/PC adventure game called Majestic Part I: Alien Encounter, and managed to get it published before graduating. Since then he has developed two more science fiction games independently: Symbiocom and Zero Critical.
Pely eventually decided to focus solely on 3D art. His project Movkup is an avenue for exploring fantastical mechanical/industrial design. Pely has been with Bethesda Softworks since 1998. As the lead artist of Fallout 3 and Fallout 4, Pely was responsible for the overall visual style of the games, interface graphics, environments, and featured characters. Pely is a self-described "car nut" and having an interest in automotive design, he was also responsible for the design of the game's pre-war vehicles having the aerospace styling cues.
He married Hiu-Lai Chong, who worked as a character artist for Fallout 3.
Biography from the Wikipedia article Istvan Pely. Licensed under CC-BY-SA. Full list of contributors on Wikipedia.
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