Designing the Hebrides - Season 1

Season 1
Episodes

Fish Shop
Banjo has been commissioned by fish shop manager and friend Sally, who wants to modernise her family's traditional business in Tobermory. Banjo has bold plans to utterly transform both the inside and outside of the shop, but Sally is worried that her family will disapprove of the radical makeover. With his band of trusty locals, including Eoghann the carpenter and handyman Tom, Banjo takes huge risks in realising his design ambitions - but how will the family feel about the new look?

Bothy
A short ferry ride from the Isle of Mull lies Ulva, a tiny island with a handful of residents. Banjo has been asked to update a small bothy which the islanders want to rent out to visitors. With no power, water or easy access, Banjo has his work cut out. However, with the help of handyman Tom, painter Lisa and her husband Ro, he embarks on his most ambitious design brief to date. Can he turn this tumbledown shelter into a cosy, inviting retreat?

Book Shop
Banjo and his team head north to the Isle of Skye and their biggest transformation to date. Owners of a remote café and bookshop are desperate to update their business, but with a vast space to fill, Banjo takes the bold decision to spend almost all his budget on a set of huge stained-glass windows. Far from home, and with tricky logistics, will this job push the team to their limits, and will Banjo's ambitious gamble payoff with his clients?

Lighthouse Glengorm
Banjo has two hospitality clients on the Isle of Mull, each with unique challenges. The B&B owners of the local castle want their unloved turret turned into a destination for guests, while the owner of a remote lighthouse wants to attract visitors by revamping a guest bedroom. Contending with tricky logistics and bad weather, Banjo and the team must go above and beyond to complete two makeovers in these stunning locations.

Rugby Club
With Banjo's design reputation growing, the Isle of Mull Rugby Club hire him to redesign their bar to reflect the club's rich history. But with a large space to fill, and little knowledge of sport, Banjo is out of his creative comfort zone. With only a few days to complete the makeover, Banjo must face up to his past to find a way to complete this tricky brief. But how will his adventurous design go down with the club's players and members?

Gin Bar
To launch a new spirit distilled on the cheese farm where he lives, Banjo is asked by farm owner Chris to design a rustic gin tasting bar using salvaged materials found on the farm. This design is deeply personal journey for Banjo, as he aims to give back to the people who welcomed him and his husband Ro into their community. But with a launch party looming, and an ambitious plan to complete, will the design live up to expectations?
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