Fright of Passage

Every decade, Aurvandil's Fire arrives to Berk, inviting a ghostly dragon, the Flightmare, to the village. Astrid, with the help of Hiccup and Fishlegs, is determined to defeat this dragon, which seemingly "froze" her uncle with fear, in order to restore her family name. Meanwhile, Ruffnut and Tuffnut create a bunker at the Academy to hide from the Flightmare, allowing everyone in except Snotlout, instead demanding a superfluous amount of unusual tasks, such as bringing rainbow chickens, singing Terrible Terrors, and fish dressed like Stoick to mess around with him.
Trailer
Recently Updated Shows

Game Changer
In this game show, the game changes every show! Players begin each round without knowing the rules -- and must figure them out while competing to win.

Eyes of Wakanda
Throughout Wakandan history, brave warriors have been tasked to travel the world retrieving dangerous vibranium artifacts. This is their story.

Celebrity Family Feud
Teams of celebrities and their families face off to name the top responses to questions posed to 100 people.