Hot Wheels Battle Force 5 - Season 1

Season 1
Episodes

Starting Line
As Vert joy rides across the salt flats being pursued by Sheriff John J. Johnson Jr he is sucked into a stormshock portal. He rescues Sage – the last of the Blue Sentients – who is fleeing from Kalus and his Vandals. While in the zone, she uses one of the five crystals on her necklace, along with the MOBI, to transform Vert's old car into the ultra-cool Saber. She then sets the MOBI to self-destruct so the Vandals can't get their claws on it. Driving his new high-powered ride, Vert escapes with Sage back to Earth.

Gearing Up
The BF5 work together for the first time as a team and clash with the Sark and Vandals in the deadly Clockwork Battlezone. While they vanquish Zemerik and the Sark, Vert discovers another MOBI that is cloaked in the battlezone. But they're too beaten down to retrieve it, so they return to Earth and inform Sage.

Common Cold War
When the BF5 enter a battlezone that turns out to be an enormous bio-mechnical creature, Zemerik uses a Phase Metal Virus to take over control of Agura's Tangler (with Agura helplessly trapped inside). Zemerik proceeds to use the Tangler to snag the battlekey, and the rest of the BF5 thinks she's turned traitor.

Basic Training
When Vert feels that his team needs extra training due to their proclivity for doing things their own way, Stanford lobbies for practice in the previously secured Tropical Battlezone, that's supposedly bad-guy free.

Missing in Action
In preparation for his upcoming stand-up routine at Zeke's open mic night, Spinner decides to practice his zingers at Zoom's expense – pointing out how young and inexperienced Zoom is.

Junkyard Dogged
The BF5 must capture a battlekey in a junkyard battlezone complete with ferocious mechanized junkyard dog. When Sherman is temporarily blinded, Spinner must walk in his "Little Brother's" shoes as he guides them out of danger. As an added twist, when Kalus gets trapped with the Cortez Brothers, they have to merge the Buster and Fangore to help escape the junkyard dog.

Behind Enemy Lines
Vert's show boating style backfires when the geometric battlezone moves and Vert accidentally drives through a portal into the Vandal homeworld. Kalus captures him, but ends up setting Vert loose in the jungle so he can hunt him a la "The Most Dangerous Game."

My Man Zug
When Zug takes a direct hit in battle, his damaged memory causes him to imprint on Stanford, and become his robotic manservant.

Frenemy
The BF5 enter a battlezone that is an ancient ruin, featuring icons that look like Stanford. Turns out one of Stanford's ancestors was an explorer who entered the multiverse long ago. Inspired by his noble family history, Stanford challenges Vert's authority, goaded on by Krocomodo who has discovered a statue of a reptile ancestor who allegedly made a peace pact with Stanford's ancestor.

Man Down
When an impressionable Zoom tries to copy one of Vert's death-defying moves after they've secured a battlezone, he accidentally wipes out. Hatch seizes the moment to get a parting blow and hits Zoom with poison gas!

Artificial Intelligence
When Zeke finds a Sentient Data-Log in the desert and he's struck by lightning, the massive amount of information within is transferred into Zeke's brain. Becoming "enlightened" by the data, Zeke approaches the BF5 and tells them he knows they're heroes and he understands their mission.

Double Down
A stormshock anomaly causes the BF5 to enter a battlezone that contains their opposites: the evil BF5. As both sides fight "themselves" for control of the battlekey, Vert gets captured by his evil doppelganger. Evil Vert dons Good Vert's red shock suit and sneaks back to Earth, pretending to be one of the good guys.

The Chosen One
Zoom's past catches up to him when an old martial arts buddy – Zen – comes to Handler Corners looking for him. Zen has strict orders from old Master Takeyasu to bring Zoom back to the Order of the Flying Fists, which he fled from not too long ago. Master T believes Zoom to be the Chosen One who has the responsibility of defending the ancient Blue Flame and delivering his people from tyranny.

Stormshocker
Sage creates a device to shut down all the stormshock portals permanently, thus protecting the multiverse from the Vandals and Sark. But when Spinner accidentally throws a wrench into the works – literally! – the device explodes and teleports the diner and surrounding desert into a battlezone!

Cage Match
The BF5 enter a battlezone of tracks, loops and ramps and fight the Vandals for control of the key. Or keys… because there seem to be holographic duplicates of it everywhere!

Glitchin'
During a fight in a battlezone with the Sark, Sherman and Spinner squabble. Sherman thinks Spinner's all play and no work and vice versa. But when Zemerik manages to rip the top off the Buster and drag it back to Sark – along with Spinner – Sherman is determined to rescue his Big Brother.

Cold as Ice
Stanford and Agura are grating on one another's nerves lately. So when the BF5 enter an ice zone, Stanford really annoys Agura when he deploys his Sonic Blasters and causes her Tangler to fall into an ice crevasse.

Mag Wheels
The BF5 head into a zone and battle the Sark for control of the key. Which proves difficult for both sides because the key has a reverse magnetic polarity, which means that the closer the vehicles come, the more likely they are to repel it away.

Time Out
When Hatch creates a time-stopping device and freezes open a stormshock portal leading to Earth, the BF5 have a situation on their hands.

Artifact Attack
Unbeknownst to Vert and Sage, with each victory in a battlezone, the Cortez Brothers have been keeping little artifacts and tokens of their success. They've been storing them in the Hub.

Swarmed
The BF5 battle the Vandals in the Hive Zone. But when they attempt to penetrate the Mecha-Wasp Hive and secure the key, Vert and Hatch become trapped inside.

Gladiators
The BF5 enter the Gladiator Zone to retrieve a battlekey. As they fight the Vandals, both sides end up becoming prey to a larger foe. It turns out the zone is controlled by a mysterious robot named TORS-10, who pits the Vandals and BF5 against each other in gladiator-like bouts.

Spinning Out
When Sage detects that the Cycloid Battlezone – a gyroscopic-like zone that functions to stabilize the multiverse – is malfunctioning, she sends the BF5 in to repair it.

Mobi 3.0
When the BF5 suffer from data glitches in their vehicles that put them in jeopardy, they do a little analysis and discover something disturbing: that Sage and the MOBI's software have become corrupted!

Axis of Evil - Part 1
The BF5 head into the Powerplant Battlezone that powers the multiverse. Not only do they manage to secure the key, but in a stroke of luck, they manage to destroy the Vandals and the Sark when a transformer explodes!

Axis of Evil - Part 2
Stranded on the Blue Sentient Homeworld, the BF5 must find and rescue Sage, who has been captured by Kalus. Because the homeworld is teaming with its Vandal conquerors, the BF5 and Zemerik are forced to form an unlikely alliance. If they can find Sage, she can figure out how to get them back to their respective planets.
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