Icons - Season 4

Icons - Season 4

Season 4

Network
Episodes20
Datesfévr. 3, 2005 - déc. 12, 2005
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Episodes

Gran Turismo
Season 4Episode 130 min

Gran Turismo

There's no question that racing is one of the oldest and well-loved genres in the game industry, but there is one series out there that truly stands apart from the crowd in the minds of auto enthusiasts and casual gamers alike, and it is Gran Turismo. Named after the European endurance races of legend such as 24 heures du Mans and Targa Florio, Gran Turismo has dominated the racing game genre since the debut of its first game in 1998. However, the inspiration behind this game had its start long before Polyphony Digital's famous racing simulator ever hit the Sony Playstation. Racing games have been around since the very beginning of the arcade era, when casual gamers flocked to arcades to experience the thrill of playing Pole Position using a real wheel. Later on, arcades and home consoles began to carry more sophisticated racing titles such as Ridge Racer and Need for Speed, but Polys Entertainment designer Kazunori Yamauchi had dreams of creating a different kind of racing game. Yamauchi envisioned creating a game where players would drive licensed cars and win money to modify these cars as if they were the real thing; combined with realistic graphics and challenging gameplay, the game sounded like a sure bet, but his supervisors thought otherwise. Instead, Yamauchi's first game was Motor Toon Grand Prix, a game using Tex Avery-style characters that drive racing cars. However, Yamauchi used his experience designing this game to appeal to his supervisors to allow him to make Gran Turismo. Yamauchi was finally granted permission to begin work on his dream game in the early 1990s and began to seek licensed cars to use in the game. He felt that having real cars increased the appeal of the game tenfold over using generic cars, but using real cars meant that they had to handle just like the real thing. Thus, the team at what was called from then on Polyphony Digital began research for the game, taking thousands of photographs of each of the hundreds of vehicles that would be in the game and test driving them as well. When Gran Turismo was released in December 1997, it included 150 real-life cars that gamers could drive by winning races within the game. By 1999, the game had sold 6 million copies and the team prepared for a sequel. Gran Turismo 2 came out in 1999, roughly 2 years after the debut of the first game. However, upon its release it became apparent that the team had hurried through the game--though it was still beautiful, it contained many playability flaws that irked hardcore fans. But regardless of the criticism, GT2 sold 1 million copies in only six weeks. Though a sequel was initially promised for the launch of the Playstation 2, Polyphony Digital decided to learn from their mistakes and take the time to make sure that everything was going right with the next installment of the series. Plus, they had to adjust to the next-generation hardware and the capabilities it contained as well. Gran Turismo 3 became the biggest-selling PS2 game of its time when it was released in April 2001, with fans marveling at its intensely realistic graphics and superb gameplay. Soon, automakers as well began to realize the value of having their cars appear in the game, and special concept versions of the game were produced for certain lines of automobiles. Work began immediately on Gran Turismo 4, but the number of expectations put on the developers added to delays on the project, which ultimately cost the game online play. However, Yamauchi worries not--he prefers that people think of his game as an encyclopedia of cars. Indeed, with over six hundred models included in the game, one has the opportunity to unlock and drive more automobiles in the game than most people will drive in their entire lives.
févr. 3, 2005
Splinter Cell
Season 4Episode 230 min

Splinter Cell

In contrast to the smooth and suave spies of lore, Sam Fisher is a grizzled, middle-aged ex-Navy SEAL who has seen and done it all, but is nevertheless a cool character that players would empathize with. As a member of the super-secret government faction Third Echelon, Fisher is the titular Splinter Cell, a lone operative charged with taking down terrorist cells with stealth and efficiency, but he still needed a strong voice, so the producers signed on renowned thespian Michael Ironside to voice Fisher. With additional advising from Clancy himself on everything from the characters to the goggles used in the game, the Ubisoft team released the original Splinter Cell title in November 2002 and it went on to sell over 1 million copies in its first six months of release.
mars 3, 2005
God of War
Season 4Episode 330 min

God of War

mars 19, 2005
Frank Miller
Season 4Episode 430 min

Frank Miller

mars 31, 2005
Jade Empire
Season 4Episode 530 min

Jade Empire

avr. 7, 2005
Tim Schafer
Season 4Episode 630 min

Tim Schafer

avr. 28, 2005
Star Wars Games
Season 4Episode 730 min

Star Wars Games

mai 12, 2005
Ralph Baer
Season 4Episode 830 min

Ralph Baer

mai 9, 2005
Fantastic 4
Season 4Episode 930 min

Fantastic 4

mai 23, 2005
America's Army: Rise of a Soldier
Season 4Episode 1030 min

America's Army: Rise of a Soldier

août 18, 2005
PlayStation
Season 4Episode 1130 min

PlayStation

sept. 8, 2005
Spartan: Total Warrior
Season 4Episode 1230 min

Spartan: Total Warrior

sept. 15, 2005
Ultimate Spider-Man
Season 4Episode 1330 min

Ultimate Spider-Man

sept. 22, 2005
Call of Duty 2: Big Red One
Season 4Episode 1430 min

Call of Duty 2: Big Red One

oct. 27, 2005
George A. Romero
Season 4Episode 1530 min

George A. Romero

oct. 31, 2005
Gun
Season 4Episode 1630 min

Gun

nov. 3, 2005
The Prince of Persia: The Two Thrones
Season 4Episode 1730 min

The Prince of Persia: The Two Thrones

nov. 24, 2005
NES
Season 4Episode 1830 min

NES

déc. 1, 2005
Xbox 360
Season 4Episode 1930 min

Xbox 360

déc. 4, 2005
King Kong
Season 4Episode 2030 min

King Kong

déc. 12, 2005

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