Let's Go for a Walk - Season 3

Season 3
Episodes

Whale Boat and Rockpool Walk
Ranger Hamza and the Ramblers walk to the beach to make funny faces in the sand. Along the way, they count the boats in the harbour, see a heron take off, spot a boat that looks like a whale and find a tiny crab in the rockpool.

Woolly Bench and Giant Spiderweb Walk
Ranger Hamza and the Ramblers walk through the gardens in the city to the bus stop to catch a bus. On the way they have a concert under a giant spiderweb, sit on a woolly bench, spot a rollercoaster and even wash a giant greenhouse!

Ten-Mile Snake and Willow Tree Walk
Ranger Hamza and the Ramblers walk to a great place to play a train game. On the way, they find a ten-mile-long snake, make friends with a woodlouse, listen to the wind blowing through willow trees and even stomp like giants!

Square Spiders and Raindrops Walk
Ranger Hamza and the Ramblers walk through the town to the florist. On the way they spot a treasure chest, listen to the raindrops on the pond, discover who might live in a hedge, and even meet a square spider!

Spaceship and Musical Instruments Walk
Ranger Hamza and the Ramblers walk to a place where they can make musical instruments using sticks. On the way they gallop like knights on horseback at a castle, play some music in the park, walk through a tunnel that feels like a cave, and even blast off into space!

Waterfalls and Spooky Tag Walk
Ranger Hamza and the Ramblers walk through the woods to a place where they can play a spooky game. On the way, they explore the roots of a tree, find a mini waterfall, squelch in the mud and even clean themselves like ducks!

Lookout Tower and Beeping Bus
Ranger Hamza and the Ramblers walk through the town to the place they can do their recycling. On the way they climb a lookout tower, listen to the wind blowing in the trees, play musical statues and even beep like reversing buses!

Wishing Well and Owls Walk
Ranger Hamza and the Ramblers walk along a woodland trail to a place where they can play a game with sticks and stones. On the way they find a tree monster tunnel, make wishes in a wishing well, count shapes in a little building and even fly like owls!

Cormorants and Compass Walk
Ranger Hamza and the Ramblers walk through the city and along the river to a place where they can draw pictures. On the way they discover birds called cormorants, go as fast a rollercoaster, find a big compass on the ground, and play a game with colours!

Giant's Campfire and Swamp Monsters Walk
Ranger Hamza and the Ramblers walk through the forest to a place where they can paint pictures onto wood. On the way they stomp in the mud like swamp monsters, make up a bird language, feel how soft the moss is, and even discover a giant's campfire!

Golden Chicken and Lamp Post Walk
Ranger Hamza and the Ramblers walk through the town to get to the allotment to pick some vegetables. On the way they cheer up a sad lamp post, count loaves of bread in the baker's window, jump in muddy puddles and even find a golden chicken!

Magical Door and Stompy Bridge Walk
Ranger Hamza and the Ramblers walk to the plant nursery to plant some seeds. On the way they spot shapes on a pebbly path, go through a magical door, cross a stompy bridge and even dance like elves!

Swirly Rock and Diggers Walk
Ranger Hamza and the Ramblers walk through the town to a bakery to buy some bread. On the way they use magic to escape from a gate, discover a pointy tower, run around the swirly rock and pretend to be diggers!

Sleepy Dragon and Anchor Walk
Ranger Hamza and the Ramblers walk along the coast and the river to a place where they can sail their boats. On the way they fly to space on a giant anchor, find a bridge with a bit missing, have a close-up look at an old rope and even meet a sleepy dragon!

Spiky Tree and Torches Walk
Ranger Hamza and the Ramblers go on a special walk through the town that starts in the daytime but finishes with a torch game in the dark. On the way they spot a spiky tree, have a close-up look at a daisy, light up their reflectors in the dark, and even make sounds like the sea!

Stepping Stones and Crystal River Walk
Ranger Hamza and the Ramblers walk through the town to the beach, where they are all going to take part in a litter-pick. On the way, they pretend to be mermaids, spin like wind turbines, run from their shadows and even paddle down a crystal river!

Grass Piano and Acorns Walk
Ranger Hamza and the Ramblers walk beside the quarry and through the forest to a place where they can spot llamas. On the way, they meet a badger, find some acorns on the ground, build a pretend campfire and even play a grass piano!

Mermaids and Octopus Tree Walk
Ranger Hamza and the Ramblers walk through the town to a place where they can donate books. On the way, they discover a tree stump that looks like an octopus, spot a big red bridge, answer the Rambler phone and even hop like mermaids!

Giant Tree and Steep Hill Walk
Ranger Hamza and the Ramblers walk through the woodland to climb a steep hill. On the way, they look at the roots on a fallen tree, copy the sound of a bird, play a game of chase in a swirly maze, and even stomp like giants!

Tide Bell and Giant Egg Walk
Ranger Hamza and the Ramblers walk to the beach to play a game with their ball. On the way, they find some mountains and meet a dragon, spot treasure at the antiques shop, make sounds like the tide bell, and even discover a giant egg!
Recently Updated Shows

The Marlow Murder Club
Retired archaeologist Judith Potts lives alone in a faded mansion in the peaceful town of Marlow, filling her time by setting crosswords for the local paper. During one of her regular wild swims in the Thames, Judith hears a gunshot coming from a neighbour's garden and believes a brutal murder has taken place.
When the police are reluctant to believe her story, Judith finds herself forming an unlikely friendship with local dog-walker and empty-nester Suzie and unfulfilled vicar's wife Becks as they start an investigation of their own. Eventually asked to assist with the official police investigation, headed by newly promoted Tanika, the women must piece together clues, grill suspect witnesses, and face down real danger as they work against the clock to stop the killer in their tracks.

The Rookie
The Rookie is inspired by a true story. John Nolan is the oldest rookie in the LAPD. At an age where most are at the peak of their career, Nolan cast aside his comfortable, small town life and moved to L.A. to pursue his dream of being a cop. Now, surrounded by rookies twenty years his junior, Nolan must navigate the dangerous, humorous and unpredictable world of a "young" cop, determined to make his second shot at life count.

Chicago P.D.
District 21 of the Chicago Police Department is made up of two distinctly different groups. There are the uniformed cops who patrol the beat and go head to head with the city's street crimes. And there's the Intelligence Unit, the team that combats the city's major offenses - organized crime, drug trafficking, high profile murders and beyond. These are their stories.

Chicago Fire
No job is more stressful, dangerous or exhilarating than those of the Firefighters, Rescue Squad and Paramedics of Chicago Firehouse 51. These are the courageous men and women who forge headfirst into danger when everyone else is running the other way and whose actions make the difference between life and death. These are their stories.
