The Cape - Season 1

Season 1

Episodes

Pilot

Tarot
The Cape must battle Chess and his latest accomplice Cain -- a/k/a Chef -- as they try to take down the Patrick Portman the Secretary for the Bureau of Prisons, in an attempt to take over Palm City's jails. After narrowly escaping death, The Cape must rely on Orwell, Max Malini and the circus gang to nurse him back to health and then help him save Patrick before it is too late.

Kozmo
When Gregor Molotov, an old friend of Max Malini, comes to town in search of who is in possession of the cape, Vince must fight to save the people who took him in. Meanwhile, Dana is back to work in the public defender's office, where she encounters Palm City's corruption first hand. Peter Fleming and Marty Voyt continue their tireless pursuit to find out Orwell's true identity.

Scales
When "The Cape" tips off Dominic Raoul -- aka Scales -- that Peter Fleming has been extorting money from him, Scales heads to a costume party on a train to confront Fleming. "The Cape" and Orwell, also at the party, discover Max and the gang are going to heist the train, and Vince/The Cape is conflicted about what to do. Meanwhile, Dana and Trip must endure scrutiny and taunts while trying to deal with their loss.

Dice
Peter Fleming -- aka Chess -- and the ARK Corporation prepare to unveil a special device that may alter the fate of Palm City. Tracey Jerrod -- aka Dice, -- a young savant and inspiration for the device, emerges and targets Chess to avenge her father's death. Realizing he must keep his enemy alive in order to fully destroy him, Vince -- aka The Cape -- suddenly finds himself defending his archnemesis. With the help of Rollo, Ruvi, Raia and Max, Vince attempts to master new skills and also tries to accept how his choices will affect his wife, Dana and son, Trip.

Goggles and Hicks
Badly bruised and exhausted, The Cape heeds advice from Max to take some time off to recover. Determined to finally kill The Cape, Peter Fleming hires a tech-savvy team, including Goggles and Hicks, to track and destroy The Cape. Meanwhile, Orwell faces digital challenges against the teams' strong expertise and Dana becomes more involved in uncovering the truth about Vince's case.

The Lich (1)
Orphaned since birth, Conrad Chandler, the heir of one of Palm City's founders, exacts revenge on the public and threatens to paralyze and control the city. The Cape and Max alert Marty of the impending danger to the city, which backfires on The Cape. Meanwhile, the Secretary of Prisons, Patrick Portman, aids Orwell in her search for the lone heir. Orwell locates Conrad through Netta, his mysterious caretaker, but soon discovers his deeply disturbing past and finds herself in danger. Elsewhere, Dana becomes increasingly uncomfortable with her new social life.

The Lich (2)
The Cape, Max and Rollo are forced to rely on Dana's legal connections to help them discover The Lich's whereabouts. Heavily entranced by Conrad Chandler's potent serum, Orwell struggles to fight off the physiological and mental effects of the strong dose. Meanwhile, Netta's strange loyalty to The Lich is clarified. In a sedated, weak state, Orwell drifts between reality and fantasy sequences, which slowly reveal her history and past.

Razer
Concerned about the protection of his gang's city territory, Scales makes a controversial pact with Fleming and plans to bring a dangerous villain, Razer, to the city. Vince intercepts Razer's arrival, disguises himself as the villain and infiltrates the inner circle of Scales and his gang. Meanwhile, Fleming battles internally with his alter ego, Chess, and Orwell remains in a dreary state, hinting at a uncertain future.

Endgame
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