Transformers: Rescue Bots Academy - Season 1

Season 1
A group of young Bots fresh from Cybertron (Hot Shot, Whirl, Medix, Hoist and Wedge), have the honor of being the first-ever class to enroll in Earth's Rescue Bot Training Academy and learn how to become Earth heroes through hands-on experience.

Episodes

Recruits (1)
Optimus Prime builds a new team of young Cybertronians to train as first responders at the Rescue Bots Academy.

Recruits (2)
Hotshot learns to find his place on the Rescue Bot Recruits team with the help of the Mul-T-Cog and his friends.

Tough Luck Chuck
Hotshot has to baby-sit the damaged RBA Test Robot, who won't stay put.

Whirl'd View
When the recruits get caught in a snow storm, Whirl's police bot attention to procedure and detail saves the day.

Plan Bee
The Recruits keep failing a fire rescue simulation, until they realize that on earth, even the tiny living things play a huge part.

The Bot Who Cried Rescue
When Wedge is put in charge of practicing the recruits' response time, his drive for perfection does more harm than good.

If at First...
At his teammates' urging, Hoist invents some new "cool tools" to improve their rescue abilities. But they fail specactularly, leaving Hoist feeling awful, until Boulde teaches him not to give up.

Mount Botmore
Hotshot's big head gets him in trouble, literally, when his own giant scuplture threatens to destroy Griffin Rock.

Mission Inaudible
Hoist is made leader of a mission, but he struggles with trusting his own ideas and lets others lead instead--with nearly disastrous results.

Glitch
Medix's dedication to logic comes in useful after he learns a glitch trick from one of the computer simulations.

Five Into Four
The recruits worry that one of their team will be cut when they notice that there are 5 of them, but only 4 rescue bots.

Rescue Promo
When Whirl is given a task, she insists on doing it alone, discovering the hard way that there's no "I" in team.

Blame Game
Blaming his teammates for a failed exerciese that made him miss a cube game on Cybertron, Hot Shot tackles a rescue alone to show off his solo skill-with disastrous results.

Medix Surprise
Medix doesn't like surprises. But the other recruits decide that it's only because he's never had the right kid of surprise. So they set-up a surprise Medix themed rescue mission with unsurprising disastrous results.

The TX3000
Each recruit gets to train with the ultimate rescue tool, the TX3000, but Hot Shot has never used one before, and his reticence to admit his lack of experience almost botches a dangerous rescue.

Big Small Rescue
The bots are surprised to discover that their bit important off-planet mission is actually to save a single tiny plant.

Little Bot Peep
Hoist needs to spend time in his stasis pod, but can't bear to miss out on the action and keeps heading back before he's recuperated. He discovers that a damaged bot is a dangerous bot…

Driving a Wedge
Griffin Rock Lad Pioneer Wes wins a day at the Academy to spend with each the Recruits in turn. However, Wedge keeps avoiding spending time with him as unlike the other bots he doesn't think that a mere construction bot has anything to offer.

Go, Team, Go!
Whirl tries to teach the Recruits cheer leading routines believing it will inspire them on their rescues. They're not interested until they realize she's taught them a valuable lesson in teamwork.

The Secret of Flight
Hot Shot gets help with his flying technique from a surprising visitor.

Battle of the Bots
When Wedge rashly challenges Hot Shot to a one-on-one challenge, he worries that he doesn't have the skills to win.

Fright at the Museum
When the team visit the local museum, they all think Whirl's gone into police overdrive--but just because you're paranoid doesn't mean there's no cat burglar.

Lucky Ducky
Hot Shot beats his bad luck with the help of Cody's good luck charm - a rubber ducky.

Dog Stray Afternoon
When a cute dog follows the recruits back from a mission, the recruits decide to keep him as a pet, despite Academy rules to the contrary. However, the dog didn't follow them because it needed a home, it was on its own rescue mission.

About a Rock
Heatwave brings back what he thinks is a sample from an asteroid, and blames the Recruits when it disappears. While searching for it to clear their names, the Recruits quickly discover that the "rock" is actually an alien - and it's loose in the Headquarters!

Screen Time
When the Bots are given cellphones as part of Earth Studies they become distracted and inattentive which causes problems when they have to focus and rescue Wes from a mine.

Space Case
When the Bots become stranded in space while making repairs on the Asgard, the Recruits have to figure out who does what in order to perform a daring rescue.

All at Sea
Boulder leads the class on an underwater ocean clean-up mission, but the recruits are so busy competing with each other, they stumble into danger.

All Washed Up
Hoist builds a cleaning droid to help scrub the academy, but instead it nearly destroys the building.

Who's Teaching Who?
The bots swap roles with the teachers to show them that learning can be fun, but their efforts backfire when they're called out on rescue.

Balloon Up a Tree
The Recruits attempt to rescue a balloon from a tree but end up on top of a rocket.

The Mystery of Dragon Mountain
When they tackle a fantasy simulation that pits them against a fire-breathing dragon, the Recruits learn that the obvious answer isn't always the right one.

Hack Attack
When Hot Shot replaces Chase's traffic stop simulation for his computer game, the Recruits find themselves unprepared as they face giant hedgehogs.

Life of the Party
When the other Recruits tell Medix he's a "stick in the mud," he enlists Chase to help him learn how to loosen up. But Medix's newfound sense of humor threatens a rescue and his value to the team.

Tyrannosaurus Wrecked
Hoist fears new academy teacher Grimlock, until Heatwave stages an intervention to show him that everyone is afraid of something.

Dino Hard
Alone in the Academy with a Triceratops, Hoist must overcome his fear of dinosaurs and calm the savage beast.

Buddy Cop
When the recruits take part in a training exercise for covert policing, Hot Shot is partnered with the least stealthy of all Rescue Bots, Grimlock.

Escape from Penguin Island
When the team is sent to evacuate a colony of rare Yellow-eyed penguins from an island, an approaching electrical storm affects the Trainees' abilities and they discover the only tool they have left is their brains.

All that Glitters
Hoist uses an unfair advantage to win a search game, allowing him to choose the location for the next Sim Exercise. He picks the Old West, and as the Recruits search for gold, Hoist learns that winning isn't everything.

Dig Fest
While looking for crashed pieces of a space satellite, Wedge pulls off a spectacular rescue at Dig Fest and becomes the unlikely star of the show.

Trick or Treat
The Bots experience their first Halloween and Wedge goes dressed up as Bumblebee. However, his 'heroic' behavior backfires when the Recruits respond to a fire rescue.

Monster Savings
Medix mistakes a TV commercial for a real monster attack in Milford and sets off to save the city.

Tune Out
When Hoist is put in charge of a new sonic fence, he can only remember its access code by creating a tune. But when that tune becomes too catchy and endangers missions, the team has to learn to remain calm to succeed.

Metal Munchers
On a field trip to an area of natural beauty, the Recruits face a swarm of metal-munching Scraplets.

Bee Prepared
Wedge is excited when his hero Bumblebee visits the Academy as a guest teacher, but the young bot's attempts to impress backfire.

Whirl's Wise-Bot Quest
When Whirl struggles with a tricky maneuver, she doubts her place on the team. Reassuring her, Blades mentions a distant Rescue Bot Guru who once helped him.

Flying Hunk-a-Junk
When the Bots go on a satellite repair mission, their carelessly discarded trash hurtles around the Earth's orbit, growing into a problem big enough to destroy them and the Sigma.

Into the Depths
The Recruits travel deep underwater to find an unmanned submersible. But a struggle to communicate effectively in the deep, dark waters nearly ruins the mission.

Milford Goes to the Dogs
When the dogs start behaving strangely near the Academy, Hoist sees the investigation as an opportunity to try out his new communications system.

The Ice Wave
When the Rescue Bots face a Sim they can't beat, they must learn to deal with failure and focus on what's really important.

Best Bots Forever (1)
The Recruits learn that there's no 'I' in team.

Best Bots Forever (2)
The Recruits learn that there's no 'I' in team.
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