Have Gun, Will Travel - Season 4

Season 4
Episodes

The Fatalist
Rivka Shotness hires Paladin to protect her father Nathan, who is testifying against a murderous outlaw.

Love's Young Dream
Paladin's old "friend" Skinner Monk arrives in San Francisco to collect a half-interest in an exclusive club left to him by his uncle.

A Head of Hair
Paladin undertakes to recover a kidnapped white woman from the Nez Perce by negotiating her release, but the Indian scout that he hires has an agenda of his own.

Out at the Old Ballpark
Paladin hires out his services as an umpire when a home team and a visiting group of professionals come to blows at the end of the seventh inning.

Saturday Night
Paladin is tossed into a cell with four other men... and come morning, one of them is dead and Paladin is accused of his murder.

The Calf
Paladin gets involved in a dispute between two men over a jog in the fence dividing their properties.

The Tender Gun
A sheriff sends Paladin an offer to come to Arroyo and help put down a gang of outlaws. Intrigued, Paladin goes there but discovers that things aren't as they were presented to him.

The Shooting of Jesse May
A young man, Jessie May, may be the one responsible for the deaths of seven men on the jury that executed his father for treason a decade earlier.

The Poker Fiend
A wife hires Paladin to bring back her gambling-addicted husband from a five-month series of poker games before he loses all of his fortune.

Crowbait
As Paladin rides across the desert, a rough-and-tumble daughter hires him to protect her father, who is obsessed with finding a lost silver mine.

The Marshal's Boy
A marshal calls upon Paladin to bring in a killer: the marshal's son Billy.

Fogg Bound
Phileas Fogg, who is seeking to travel around the world in 80 days, hires Paladin to help him make it to Reno on time.

The Legacy
Paladin is forced to gun down a wanted man, and as he lies dying, the man makes sure the rest of the posse hunting him knows that he's willed everything he owns to Paladin.

The Prisoner
Paladin goes to defend a young man, the only survivor of a family of killers, who has spent 11 years waiting to hang because of a clerical error.

The Mountebank
A puppeteer travels to Fort Pawnee to put on a show and picks up Paladin along the way. Paladin watches as the puppeteer puts on a show that General Croft, an Indian fighter running for President, will never forget.

The Sanctuary
Paladin comes to the aid of a mission father who has given sanctuary to a young man accused of murder.

A Quiet Night in Town: Part I
Paladin captures a wanted man and stops over at a small town. Three locals are bored and decide to string up Paladin's prisoner.

A Quiet Night in Town: Part II
Despite his broken hand, Paladin goes after the men who killed Kincaid... but is he looking for justice or revenge?

The Princess and the Gunfighter
Paladin is hired to bring in a missing princess, but doesn't count on falling in love with her.

Shadow of a Man
A wife hires Paladin to protect her Southern husband from the Northerners in their town.

Long Way Home
Paladin goes after a killer to get the $5,000 reward, and discovers that the killer is an ex-slave who is more sympathetic than the gunfighter expected.

The Taxgatherer
A desperate mayor hires Paladin to collect taxes from the local ranchers. Paladin convinces the biggest rancher to help him collect taxes from the smaller spreads, but one alleged rustler is less than cooperative.

The Fatal Flaw
Paladin is hired by the railroad to bring in an outlaw, Curley Ashburne. However, Paladin and the marshal in charge, Lyle McKendrick, are stranded in a snowbound cabin with Curley and a young girl... and Curley has enough money to buy and sell them all.

Fandango
Paladin helps an old friend, now a sheriff, bring in two boys found guilty of murder. Both are underage, and Paladin has his doubts about seeing them hang. Meanwhile, the brother of the murdered man plans to dispense his own justice.

The Last Judgement
The mayor and crooked judge of a small town makes the mistake of forcing Paladin to defend a doctor on trial for treating a man who subsequently killed a deputy.

The Gold Bar
A bank manager hires Paladin to recover a gold bar stolen by a seemingly innocuous clerk. Paladin easily captures the thief, but soon ends up helping him return the stolen bar.

Everyman
A paramour who reads the Tarot cards predicts that Paladin will meet the Grim Reaper in his travels. When Paladin arrives in Temple City to visit a friend, he discovers that the townspeople obey Danceman, who kills any gunfighters who dare enter the town.

The Siege
Paladin undertakes a commission to deliver one of the captured Brent Brothers to jail, after Arizona ranchers put together a fund to put the water-poisoning clan away.

Long Weekend
A desperate town hires Paladin to deal with a local silver mine with lots of money that comes in twice a year to blow off some steam and tear the place up.

El Paso Stage
Paladin travels to Bracketville in response to a newspaper article about a young troublemaker. The troublemaker's father has hired a gunman to protect the town, and wants Paladin to kidnap the troublemaker. When Paladin refuses, trouble arises.

Duke of Texas
A naive young Austrian Duke asks Paladin to accompany him on a mission to lead Mexican rebels against their tyrannical rulers. Paladin is shanghaied into coming along, and discovers that the Duke's advisor Ludwig has plans of his own.

Broken Image
A wife hires Paladin to ride out with her husband Tim to bring in a gang of outlaws, just like Tim did eleven years ago with another gang. However, Paladin soon realizes that Tim's reputation isn't all that it's cracked up to be.

Brother's Keeper
On the trail, Paladin runs afoul of a puma and afterward, two men come along and take his belongings while he's all but dead. Paladin manages to follow them into the nearby town, but discovers that the townspeople are protecting the robbers.

Bearbait
Paladin's job takes him to Deerfield, where the townspeople have an "arrangement" with the local rancher. His cowhands do what they want, and the townspeople stay out of their way. When the cowhands go after Paladin, he has his own way of handling the agreement.

The Cure
Paladin makes the acquaintance of a drunken Martha Jane Conroy, aka Calamity Jane. He takes pity on her and agrees to help her collect her money from her former manager, Ned Blackstock.

The Road
After running afoul of scavengers in the mountains, Paladin is forced to walk to his death without food in the freezing cold... unless he can convince a group of prospectors that he's sincere.

The Uneasy Grave
Paladin agrees to help a woman whose fiance was killed by the leading scion of the town of Johnsonville.

Soledad Crossing
Tempers run high when Paladin, his murderous prisoner, and three strangers wait under quarantine until a doctor can check them for diphtheria.
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